Jun 04, 2007, 08:08 PM // 20:08
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#1
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Academy Page
Join Date: May 2007
Location: Edinbugger, Scotland
Guild: New Order Of Blackhearts [NooB]
Profession: Rt/Me
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"Uber" damage sin
Yeh, flame the name of the thread if you want, i'm not fussed :P
A/N
PvP (ab etc)
Crit hits - 12 (1+2) }
dagger - 12 (+1) } You can put more in Dagger if you want, i just prefer the energy, allowing me to finish the combo
Rest in Curses
Daggers : your choice (I use Sundering, or Zealous if more points are in Dagger)
Build
Weaken Armour
Black Mantis Thrust
Jungle Strike
Twisting Fangs
Palm Strike [E]
Nine Tail Strike
Death's Charge
Rez sig/Healing skill
This build is just for fun, I never use it for any serious gaming. Cast Weaken armour, Death's Charge in, go down the list. I put Twisting Fangs before the other two for Deep Wound and Bleeding, making them easier to finish. Most of the time this works for me, and kills them in one combo, with some tanks or bonders it may take a while longer, if this is the case, just keep weaken armour on and continue to pressure them untill they don't have enough energy to keep casting.
For the last skill, seeing as it is AB (usually for me) you can swap out the REz Sig for something like Insidious Parasite might work against warriors etc if they go down fighting
Flaming is welcome, just thought some people might be interested =D
Ares
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Jun 05, 2007, 03:41 AM // 03:41
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#2
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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no self heal O_o?.....
but i guess its ok if ur doing it for fun.
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Jun 05, 2007, 04:27 AM // 04:27
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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ick, this is just bad. I dont see anything this build does well. if its just for fun with henchies thats fine, but you dont need to post it here, its not helping anyone.
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Jun 05, 2007, 04:41 AM // 04:41
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Shattering Assault will get you WAY more damage out of that weaken armor.
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Jun 05, 2007, 04:47 AM // 04:47
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#5
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights of the Ninth
Profession: R/
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Quote:
Originally Posted by Coloneh
ick, this is just bad. I dont see anything this build does well. if its just for fun with henchies thats fine, but you dont need to post it here, its not helping anyone.
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Neither was your post.
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Jun 05, 2007, 11:50 AM // 11:50
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Weaken armor is a pretty bad spell for sins, since most of your damage comes from skills anyways. Rather make your attack chain even longer and more pointless or add a self-defense/heal skill...
As it is now though, seems pretty unsalvagable.
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Jun 05, 2007, 12:34 PM // 12:34
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#7
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Weaken armor is crap. U do know that a lot of ur dmg is ignoring armor? so weaken armor, sundering and other armor reducing skills aren't good for sins.
It looks like u want to shadow step, criple ur enemy and use a high dmg combo so why don't u use something like:
shadow prison
black lotus
twisting
black spider
blades of steel
flurry / healing skill
expose def / siphonspeed
rez/dash
Last edited by candyman_sb; Jun 05, 2007 at 12:38 PM // 12:38..
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Jun 05, 2007, 12:49 PM // 12:49
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#8
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Frost Gate Guardian
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Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
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[skill]Shadowy Burden[/skill] hope this helps
Edit: take out [skill]palm strike[/skill] for [skill]Moebius Strike[/skill], and take out [skill]Nine Tail Strike[/skill] for [skill]Death Blossom[/skill] / [skill]Critical Strike[/skill]
Last edited by Toilet Oni; Jun 05, 2007 at 12:57 PM // 12:57..
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Jun 05, 2007, 08:22 PM // 20:22
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#9
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Academy Page
Join Date: Mar 2007
Profession: N/
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As said, weaken armor kind of pointless as a bulk of a sins damage is armor ignoring. You will also deal more damage with vamp daggers than with sundering.
Don't know if I would go so far as to say "uber" when it comes to this build.
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Jun 05, 2007, 08:54 PM // 20:54
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#10
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Frost Gate Guardian
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Weaken armour is only interesting with shattering assault. Palm strike isn't interesting at all. I'd say it's a dead end concept but I can't see anything tying the build together it's a pretty jumbled collection of random skills. Sundering is also only worthwhile with shattering assault.
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Jun 06, 2007, 03:16 PM // 15:16
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#11
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Academy Page
Join Date: May 2007
Location: Edinbugger, Scotland
Guild: New Order Of Blackhearts [NooB]
Profession: Rt/Me
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i don't like Shadowy Burden because of how long it lasts, tbh i feel more comfortable with a longer duration. Also, you have to invest in another Attribute for a decent duration. I also never knew that the majority of 'Sin damage is armour ignoring, now i'll take that for granted =D
Also, i only have access to Factions and Proph, which explains the lack of shattering assault.
Ty for those who helped =)
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Jun 06, 2007, 05:08 PM // 17:08
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#12
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Frost Gate Guardian
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Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
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Quote:
Originally Posted by Ares Ainia
I also never knew that the majority of 'Sin damage is armour ignoring, now i'll take that for granted =D
Also, i only have access to Factions and Proph, which explains the lack of shattering assault.
Ty for those who helped =)
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btw Death blossom synergises well with your weaken armor
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Jun 06, 2007, 06:45 PM // 18:45
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#13
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Toilet Oni
btw Death blossom synergises well with your weaken armor
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Why would it synergise if it does the same type of dmg just like any other dual attack?
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Jun 06, 2007, 09:01 PM // 21:01
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#14
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Frost Gate Guardian
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critical strike is the closest you'll come to synergy with burden/weaken without access to shattering assault as it'll maximise your armour-affected damage, db has no synergy whatsoever. But really, just drop weaken armour. 3 second cast time? it's just a crap skill, perhaps usable in TA on a me/n at a push but basically worthless.
The build going around in GvG atm which doesn't really need NF is
aura of displacement
golden phoenix strike
horns of the ox
falling spider
twisted fangs
shock
feigned neutrality -> sub for whatever
not sure
And of course moebius+death blossom's perfectly viable without NF too, in fact often runs exclusively factions skills. There's really no need to run junk like weaken armour, jungle strike and palm strike.
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Jun 06, 2007, 09:53 PM // 21:53
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#15
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Frost Gate Guardian
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Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
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Quote:
Originally Posted by candyman_sb
Why would it synergise if it does the same type of dmg just like any other dual attack?
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sorry, i miss read the skill description, i didnt see that the dmg was armor ignoring
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